#ifndef _PHYSICSACTOR_H
#define _PHYSICSACTOR_H

#include <Box2D/Box2D.h>



class PhysicsActor
{
public:

	PhysicsActor(b2World *world, b2BodyDef bodyDef, b2FixtureDef fixtureDef);

	void Setup(b2World *world, b2BodyDef bodyDef, b2FixtureDef fixtureDef);

//Box2d Body sctructure
	b2Body * body;

private:


};



#endif
